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Mutualdiscovery
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Mutualdiscovery » IntroAIFall08
Wumpus World
Refer Page 43 from textbook i.e. "figure 2.6" under section 2.3:The Nature of Enviornments (Chapter-2)*
And come up with your own examples just as we did for the PEAS section
| Slno |
Created By |
Task Environment |
Observable |
Deterministic |
Episodic |
Static |
Discrete |
Agents |
| |
| 1 |
Micheal Khong |
Wumpus World |
Partially |
Deterministic |
Sequential |
Static |
Discrete |
Single Agent |
| 2 |
Farid Nabavi |
Wumpus World |
Partially |
Deterministic |
Sequential |
Static |
Discrete |
Single |
| 3 |
Farid Nabavi |
Automatic Target Recognition |
Partially |
Stochastic |
Sequential |
Dynamic |
Continuous |
Single |
| 4 |
Shikha Sharma |
GPS Device |
Fully |
Deterministic |
Episodic |
Dynamic |
Continuous |
Single Agent |
| 5 |
Soy Joseph |
Stock Trading : ANN |
Partially |
Strategic |
sequential |
Dynamic |
Continuous |
Multiple Agents |
| 6 |
Hsien Ern Lan |
Wumpus World |
Partially |
Deterministic |
sequential |
Static |
Discrete |
Single |
| 7 |
Devasena Kopparty |
Soccer Game |
Fully |
Stochastic |
Episodic |
Dynamic |
Continuous |
Multiple Agents |
| 8 |
Gopikrishna |
Sinusoidal wave |
Fully |
Deterministic |
sequential |
Dynamic |
Continuous |
Multiple |
| 9 |
Kavitha Ashwin |
Cricket (Sports) |
Fully |
Strategic |
Episodic |
Dynamic |
Continuous |
Multiple |
| 10 |
Jason Sauer |
Red Light Traffic Camera |
Fully |
Stochastic |
Episodic |
Dynamic |
Continuous |
Single |
| 11 |
Tapasya Agarwal |
Real World |
Partially |
Stochastic |
Sequential |
Dyanamic |
Continuous |
multi-agent |
| 12 |
Sang Nguyen |
Homing Missile |
Fully |
Stochastic |
Sequential |
Dynamic |
Continuous |
Single |
| 13 |
Niraj Soni |
Soccer(Sports) |
Fully |
Premeditated |
Sporadic |
Dynamic |
Incessant |
Multiple |
| 14 |
Sushant Kadadi |
Flight Simulator |
Partially |
Stochastic |
Episodic |
Dynamic |
Continuous |
Partially Cooperative Multiagent |
| 15 |
Paul Trinh |
My Garmin 770 GPS |
Fully |
Deterministic |
Stochastic |
Dynamic |
Continuous |
Single Agent |
| 16 |
Kiran Nanjundan |
Computer |
Fully |
Deterministic |
Sequential |
Dynamic |
Continous |
Single Agent |
| 17 |
Indraneel Yadav |
Part-picking robot |
Partially |
Strategic |
Episodic |
Dynamic |
Continuous |
Single Agent |
| 18 |
Shravani Nimma |
Backgammon |
Fully |
Stochastic |
Sequential |
Static |
Discrete |
Multiple agent |
| 19 |
Anup Mohan |
Wending Machine |
Partially |
strategic |
Sequential |
Static |
Continuous |
Multi-Agent |
| 20 |
Jyothi Kiran |
CRO instrument |
Partially |
Deterministic |
Sequential |
Dynamic |
Discrete |
Single Agent |
| 21 |
Sri Devi |
Projectile |
Fully |
Deterministic |
Episodic |
Dynamic |
Continuous |
Single Agent |
| 22 |
Bipin Bitla |
Bank ATMS |
Fully |
Deterministic |
Episodic |
Dynamic |
Continuous |
Multiple Agents |
| 23 |
Karthik Sanyasi |
Wi-Fi |
Fully |
Deterministic |
Episodic |
Dynamic |
Continuous |
Multiple Agents |
| 24 |
Rahul Pendyal |
ATM |
Partially |
Deterministic |
Sequential |
Static |
Continuous |
Multiple Agents |
| 25 |
Kevin Tsai |
Chess |
Fully |
Deterministic |
Sequential |
Static |
Discrete |
Multiple Agents |
| 26 |
Anitha padigapati |
baseball (Sports) |
Fully |
Strategic |
Episodic |
Dynamic |
Continuous |
Multiple |
Hilary says, I told you so  You all fell into a virtual pit! The 7.1 problem is sneakier than it appears, and to get it right, it helps to have the following table first.
| Agent |
Performance Measure |
Environment |
Actuators |
Sensors |
| Android |
+1000 (gold), -1000 (pit), -1000 (eaten), -1 (action), -10 (arrow) |
4 x 4 grid, start([1,1],right), loc(gold,wumpus)~U([2..4,2..4]), P(pit[2..4,2..4])=0.2 |
move:(forward,l90,r90), loc(agent) = loc(live wumpus) or loc(pit) then die, forward into wall = bump, grab and loc(gold) gets you gold, shoot continues forward .... |
stench in loc(wumpus) and directly adjacent, breeze directly adjacent to pit(breeze is either on or off), glitter in loc(gold), bump when walk into wall, wumpus screams when dies, hear all over |
Percept are not propositions!
official percept sequence: [ Stench, Breeze, Glitter, Bump, Scream ] also None
names of actions buried in discussion on 197, 198: Grab, Shoot
| Created By |
fully observable* , *partially observable |
deterministic* , stochastic , *strategic |
episodic* , *sequential |
static* , dynamic , *semidynamic |
discrete*, *continuous |
single agent, multiagent (competitive, cooperative) |
| whole class |
partially |
it depends on the type of agent (I told you so) - and also capability |
sequential |
static (for the moment) |
discrete |
single |
(originally we called the agent a 'guy', but that led to anthropomorphizing the agent. Look that word up and at it to your personal glossary.
Reports
7.2
* Farid's table driven solution.
* Kavitha's Report on Wumpus World @ "WumpusWorld.ppt"
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Guests are welcome to view our materials. To subscribe, edit, view raw markup, etc., you'll need to register for an account. Accounts are free (and will always be free) - your involvement helps us directly and indirectly (by demonstrating that our work matters to our funders...) StartingPoints has more info.
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